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Menampilkan postingan dari Oktober, 2017
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Belajar Object Primitive Drawing OpenGL DEV C++ Yessss jangan bosan-bosan melototin blog saya , nah kali ini saya akaan mencoba untuk membuat dan belajar tentang object primitive drawing . Nah langsung saja kita coba : 1. Membuat Garis Putus-Putus #include <GL/glut.h> void display(void) { glClear (GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glEnable (GL_LINE_STIPPLE); glLineStipple(1, 0x10ff); glBegin(GL_LINE_STRIP); glVertex2f(325, 75); glVertex2f(5, 75); glEnd(); glDisable (GL_LINE_STIPPLE); glFlush(); } void reshape1(int w, int h) { glViewport(0, 0, (GLsizei)w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity(); gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(400, 150); glutInitWindowPosition(100,100); glutCreateWindow(argv[0]); ...
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Tugas Pratikum Grafika Komputer - Rabu/04/10/2017 1. TITIK a) Titik Sedikit ; #include <GL/glut.h> void titik (); main(int argc, char** argv) {                 glutInit(&argc,argv);                 glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);                 glutInitWindowSize(600,800);                 glutInitWindowPosition(100,100);                 glutCreateWindow("Percobaan 1");                 glClearColor(0.0,0.0,0.0,0.0);               ...